package pl.put.augrelshooter.logic.game;

import pl.put.augrelshooter.logic.detection.IDetectable;

public interface IGameEventsListener {
	void healthLevelChanged();

	void ammoLevelChanged();

	void weaponChanged();
	
	void newPlayerJoined(IDetectable player);
	
	void playerIsDead();
	
	void enemyHit(String dmg);
}
